jeudi 13 août 2015

skscene freeze's after cancelling or buy request in InAppPurchasing

All I think this question is new to stackoverflow.

My question is when I tap on purchasing more coins and then cancel that purchase requst after that skscene in sprite kit does not behave as expected.

Before tap on any more button option everything works great, I can easly back to main manu. But after making or tapping more coins option and then cancel that request my skscene stuck, my skscene does not go away but before tapping I was easily able to go back with my expected skscene.

Is it storekit.framework bug? because I'm not getting the thing why after the user cancel the request skscene stuck?

Could any body know why this happening, or I want to let you know that [[SKPaymentQueue defaultQuequ] finishTransition:..]; also applied in both purchased or in failed condition?



via Chebli Mohamed

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